June 8, 2015

Prevent your attacks getting blasted by Traps Part 3


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This is the third and last post of the mini-series about Testing the Water for traps. Have you counted all the different troops that have been covered already? In this part, we will talk about all of the left over troops. Let’s go!

Dragons

Dragons only hate Seeking Air Mines. They deal significant damage and there’s only one way to save them from this fate. This is by trying to activate them with another kind of troop. For that, we have Balloons, Lava Hounds and Healers. I personally don’t really like the idea of sending in some Balloons because they get destroyed too fast. I use the Lava Hound and try to make it fly as far as possible through a base to have a biggest possible area covered before it will get killed. This should attract some Seeking Mines in the process.

clash-of-clans-trigger-air-mines-with-lava-hounds clash of clans trigger air mines with lava hounds

The bonus is that if it get killed in the middle the Lava Pups will spread out and maybe trigger even more Air Traps. Another idea for Lava Hounds, seeing they they require 30 spaces, it to have the Lava Hound in your cc (assuming you have a TH9 level 5 CC), thus allowing you to have an extra two dragons that the Lava Hound would otherwise spoil.

Lava Hounds, Wizards, Witches etc.

Lava Hounds are made for tanking in the air, so you should be glad for all the damage they take. Your supporting troops will also be glad. I also don’t use other troops like Wizards, Witches, Goblins and Valkyries, because they are supportive troops and are deployed to deal damage after the main units have removed the defensive buildings. P.E.K.K.As are too heavy to be harmed by Spring Traps, and Golems aren’t impressed by Traps either.
Edited by: StTroyIII


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