January 22, 2017

EXP/SP/ESP/NO RECOIL/CROSSHAIR/WALL HACK UNDETECTED JANUARY 22

Status:

Windows XP 32 or 64 bit= Working

Windows Vista/WIndows 7 32 or 64 bit = Working

Windows 8/8.1 32 or 64 bit = Working

Windows 10 32 or 64 bit = Working



Features:

Chams

Crosshair

Guerilla EXP/SP

No Recoil


Hotkeys:



No Recoil = Numpad1

Guerilla EXP = Numpad2

Guerilla SP = Numpad3

Chams/Crosshair = Auto-On

Download Now
Here: https://www.sendspace.com/file/hfvfx4

Blogger Widgets

RCC CFPH V0.10a Is Still Working

HOTKEYS & FEATURES
F1 Wallhack
F2 SeeGhost
F5 Wireframe
F6 WhitePlayer
F7 No Sky
F8 Fastwalk x1.4 (Deathrap Map Only)
F9 Fastwalk x4.0 (Resort Map Only)
F10Superkill
NoBug Damage (auto)
NoFall Damage
Press 'F' WTW

Creator:
@raulcerdena

I Dont Own This Hack

PROOF:




Extreme Injector: http://www.hotshotgamers.net/2015/10/extreme-injector-v361v.html

Download Now
Here: https://www.sendspace.com/file/90gjfr

January 21, 2017

Cheat Pointblank Indonesia Hack [21]

Pointblank Indonesia 21 Jan 2017


Feature
- Move Menu
- Wallhack
- Remove Smoke
- Remove Fog
- Crosshair
- Unlimited Ammo
- Dual Reload
- Fire Speed
- No Spread
- Fly Hack
- Autofire
- MRBomber
- Ghost Zombie
- RPG
- Launcher
- RPG Lock
- ESP Box
- ESP Name
- ESP Line
- ESP Skeleteon
- Aim Fire Hack
- Aim Lock Hack
- Aim Part Hit
- Aim Key
- Bug Mode
- Wall Bug
- Moving Speed
- Fast Reload
- Quick Change
- No Recoil

Bug 
- Detect Abuse Jika rusuh
- Visible Check Not Perfect

Tutorial
Must Delete Old / Expired File
1. DLoad and extract file
2. Replace File / Paste zlib1.dll at folder game
E:\PointBlank\PBTH\GameData\Apps\PBTH
3. Start Game

INFO
- Backup zlib1.dll
- Before Download, Must Turn Off Anti virus and firewall
- Before Download, Setting UAC -> Never Notify me (windows 7 or higher)
- Before Download, must instal deepfreeze for avoid unknown installer
- or after DLoad clean your computer with AdwCleaner
- Dont Kill When Fly
- Dont Using Zombie for Bom mission and Eliminate Match
- Dont Using Trainee Hack If Detected

Reqruitment
- Support Altab
- Support All Windows

Game Server
Garena
- Indonesia

Download Now

Cheat Pointblank Philipina Hack [21]

Pointblank Revolution 21 Jan 2017



Feature
- Move Menu
- Remove Smoke
- Remove Fog
- Crosshair
- No Recoil
- Unlimited Ammo
- Fast Reload
- Quickchange
- Fire Speed
- Anti Drop damage
- ESP Head
- ESP Line
- ESP Health
- ESP Skelteon
- Friendly ESP
- Aim Mode : Aimbot - Aim Fire
- Aim Target : Head - Chest
- Aim Key : Always - LControl - etc

Tutorial
Must Delete Old / Expired File
1. DLoad and extract file
2. Replace File / Paste zlib1.dll at folder game
E:\PointBlank\GarenaPBPH\GameData\Apps\PBPH
3. Start Game

INFO
- Before Download, Must Turn Off Anti virus and firewall
- Before Download, Setting UAC -> Never Notify me (windows 7 or higher)
- Before Download, must instal deepfreeze for avoid unknown installer
- or after DLoad clean your computer with AdwCleaner

Reqruitment
- Support Altab
- Support All Windows

Game Server

Garena
- Singapore
- Malaysia
- Philippines
- Vietnam

Download Now
Here: http://mediadisk.info/go/view/1418376

Cheat Special Force2 S.K.I.L.L SEA Hack [21]

S.K.I.L.L SEA 21 Jan 2017



Feature
- Crosshair
- Wallhack
- No Flashbang
- Skin Color Enemies
- ESP Box
- ESP Name
- ESP Line
- ESP Box 3D
- ESP Health
- ESP Skeleteon
- Smooth Aimbot
- Hard Aimbot VIP
- Aimbot Type
- Part Hit Aimbot VIP
- Autoshot VIP
- No Recoil
- Ammo
- Auto Fire Super VIP
- Damage Settings VIP
- Blank Nick -  Anti Screenshot - Anti Vote Kick
- Anti Hit (Respawn)

you can select tutorial what do you want

Tutorial 1
1. Run ysorInject !
2. Start Game

OR

Tutorial 2
1. DLoad and extract file
2. Replace File / Paste ogg.dll at folder game


3. Start Game

Reqruitment
- Support Altab At Lobby
- Not Support Altab Ingame
- Support All Windows

INFO
- Before Download, Must Turn Off Anti virus and firewall
- Before Download, Setting UAC -> Never Notify me (windows 7 or higher)
- Before Download, must instal deepfreeze for avoid unknown installer
- or after DLoad clean your computer with AdwCleaner

Game Server
Playpark - SEA
- Singapore - Playpark
- Malaysia - Playpark
- Philipina - Playpark
- Indonesia- Playpark

Download Now
Here: http://mediadisk3.net/go/view/1418377

MOD FarmVille 2: Country Escape - VER. 6.2.1186


INFORMATION:
Game Name: FarmVille 2: Country Escape
Mod Apk Version: 6.2.1186
Playstore Link: com.zynga.FarmVille2CountryEscape 
Publish Date: December 12, 2016
Credit: @hokage242
Root Required: No​

MODIFIED:
1. Infinite Keys*
*Some time it change to 0 but you can still use it.​

INSTALLATION:
[Signed APK - Non-Root or Root]
1. Go to phone settings -> security -> enable check for Unknown sources
2. If OBB required: Extract all files from [OBB].rar to /sdcard/Android/obb/(internal storage)
3. Use your favourite file manager to install the APK

[UnSigned APK - Root Only]
1. Go to phone settings -> security -> enable check for Unknown sources
2. Disable Signature verification in the package manager using LP - Click here for more detail
3. If OBB required: Extract all files from [OBB].rar to /sdcard/Android/obb/(internal storage)
4. Use your favourite file manager to install the APK​

Download Now
[Tips] Uncheck "Secured Download manager" before click Download button:

[Signed]FarmVille.2.Country.Escape[v.6.2.1186].hokage242-AlphaGamers.apk - 60.5 MB 
[UnSigned]FarmVille.2.Country.Escape[v.6.2.1186].hokage242-AlphaGamers.apk - 61.0 MB 

MOD ONE PIECE TREASURE CRUISE - VER. 5.1.2


INFORMATION:
Game Name: ONE PIECE TREASURE CRUISE
Mod Apk Version: 5.1.2
Playstore Link: com.namcobandaigames.spmoja010E 
Publish Date: December 14, 2016
Credit: @hokage242
Root Required: No​

MODIFIED:

[V1]
1. God Mode

[V2]
1. God Mode
2. High Attack

INSTALLATION:
[Signed APK - Non-Root or Root]
1. Go to phone settings -> security -> enable check for Unknown sources
2. If OBB required: Extract all files from [OBB].rar to /sdcard/Android/obb/(internal storage)
3. Use your favourite file manager to install the APK​

MOD Grand Theft Auto III - VER. 1.6



Grand Theft Auto III - VER. 1.6

Playstore Link: https://play.google.com/store/apps/details?id=com.rockstar.gta3 

Hacks:
1. Infinite stamina
2. Invincible
3. All weapons
4. Rapid fire
5. Infinite ammo
6. Infinite money
7. Invincible player car
8. Non-player cars explode easily
9. DRM bypassed
10. Perfected savegames on slots 1-3

Download:
APKs:

Grand.Theft.Auto.III.[v.1.6].Hacked.Riu-ALPHAGAMERS.apk 
Grand.Theft.Auto.III.[v.1.6].Original.Riu-ALPHAGAMERS.apk 

OBB:

Grand.Theft.Auto.III.[v.1.6].OBB.Riu-ALPHAGAMERS.part1.rar 
Grand.Theft.Auto.III.[v.1.6].OBB.Riu-ALPHAGAMERS.part2.rar 
Grand.Theft.Auto.III.[v.1.6].OBB.Riu-ALPHAGAMERS.part3.rar 

CSR Racing 2 - VER. 1.8.3 [MEGA MOD/NO-ROOT]


CSR Racing 2 - VER. 1.8.3

Playstore Link: https://play.google.com/store/apps/details?id=com.naturalmotion.customstreetracer2

Hacks:
1. Unlimited Gold
2. Unlimited Cash
3. Unlimited Keys
4. Unlimited Fuel
5. Free Upgrades
6. Anti-ban (Untested)

Instructions:
1. Download obb file and move 'com.naturalmotion.customstreetracer2' to Android/Obb
2. Download and install apk

Preview:
N/A

Download Mow
Link: https://uploadocean.com/x1brbnz8597b

OBB:

Link: https://dailyuploads.net/fugsewnci2yf

MOD Summoners War - VER. 3.2.1

INFORMATION:
Game Name: Summoners War
Mod Apk Version: 3.2.1
Playstore Link: com.com2us.smon.normal.freefull.google.kr.android.common 
Publish Date: January 11, 2017
Credit: @DeltaCR, @hokage242
Root Required: No​

MODIFIED:
[V1]
1. Dumb Enemies

[V2]
1. Dumb Enemies
2. High Attack (1800)

[V3]
1. Dumb Enemies
2. High Attack (2800)

PREVIEW:

INSTALLATION:
[Signed APK - Non-Root or Root]
1. Go to phone settings -> security -> enable check for Unknown sources
2. If OBB required: Extract all files from [OBB].rar to /sdcard/Android/obb/(internal storage)
3. Use your favourite file manager to install the APK​


Download Now
[Tips] Uncheck "Secured Download manager" before click Download button:

[V1-Signed]Summoners.War[v.3.2.1].hokage242-AlphaGamers.apk - 16.7 MB
[V2-Signed]Summoners.War[v.3.2.1].hokage242-AlphaGamers.apk - 16.7 MB
[V3-Signed]Summoners.War[v.3.2.1].hokage242-AlphaGamers.apk - 16.7 MB

MOD SHADOWGUN: DeadZone - VER. 2.7.0

INFORMATION:
Game Name: SHADOWGUN: DeadZone
Version: 2.7.0
Playstore: com.madfingergames.deadzone 
Published: December 21, 2016
Root Required: Nope
Size: 232.87 MB​

HACKS:
1. Premium Enabled
2. Weapon Slot*
3. Perk Slot*
4. Item Slot*

*All unlocked.

PREVIEW:


INSTALLATION / NOTES:
[Signed APK - Non-Root and Root]
1. Go to phone settings -> security -> enable check for Unknown sources
2. Use your favorite file manager to download & install the APK
3. Download OBB using game with WIFI or Mobile Data.​

Download Now
[Tip] Uncheck "Secured Download manager" before clicking Download button:

Link: https://dailyuploads.net/n5w4t0vlr6b8

Simple Wallhack Crossfire Ph (Undetected No Ban)

Simple Wallhack Crossfire Ph (Undetected No Ban) Download CFPH Cheat Waller

Screen Shot:




How to Use:


Note: Pag nilabas kasi nag ERROR! Ok lang yan buksan mo lang ulit Crossfire hanggang maka laro ka.

Download Now
Here: https://www.sendspace.com/file/6az03k

Cheat Universal WallHack 12.1 for CrossFire 21.01.2017 [Constant updating]

  

Cheat Universal WallHack 11.9 for CrossFire 15.01.2017 [Constant updating] + See Ghost and Crosshair Working on Crosfire AL BR ES EU INDO NA PH RU








The efficiency of the reader:





Cheat works on all windows systems!



Function reads:
Sight, wallhack, and the ability to see ghosts. Functions marked na not include

Instructions for running the reader:
1 download the file and unzip to cheat
2 run cheat by admin
3 Now this form will cheat


4 Start the game crossfire
in-game cheat menu



Functions marked NA or may not include out of my game!



Include the necessary functions keys Up Down Left Right


Close to open the menu on the HOME button

If is not allowed into the game, jumped or leaped XTRAP mistake, repeat it all over again! If you have all the time xtrap, restart the computer and turn off antivirus before starting to read.

Instruction:
Just Open the Loader
Open crossfire

Mandatory program for proper operation of cheats



FIX ERRORS!
MSCVR100.DLL is missing?
Insatall this: https://www.microsoft.com/en-us/download/details.aspx?id=5555

No Menu?
Instal this: https://www.microsoft.com/en-us/download/details.aspx?id=35

Download Now
Here: https://www.sendspace.com/file/xlbucl

Guerrilla SP EXP Hack and Naked Wallhack in One Injection (Still Undetected)

PSF1 Guerrilla SP EXP Hack and Naked Wallhack in One Injection (Still Undetected) Special Force PlayPark Cheat Download

Steps:

1. manual lauch
2.manual map
3.inject delay: 300
  delay between: 300
4.check(close after injection)
5.inject
6.lauch specialforce

Screen Shots







File is Malicious and Chrome has blocked it?



Download Now
Here: https://www.sendspace.com/file/oifxnb

Cheat Pointblank Kaybo Hack [21]

Pointblank Kaybo 21 Jan 2017


Feature
- Move Menu
- Wallhack
- Remove Smoke
- Remove Fog
- Crosshair
- Unlimited Ammo
- Dual Reload
- Fire Speed
- No Spread
- Fly Hack
- Autofire
- MRBomber
- Ghost Zombie
- RPG
- Launcher
- RPG Lock
- ESP Box
- ESP Name
- ESP Line
- ESP Skeleteon
- Aim Fire Hack
- Aim Lock Hack
- Aim Part Hit
- Aim Key

Bug 
- if using brutal hack and out game because voted causes crash
- Visible Check Not Perfect

Tutorial
Must Delete Old / Expired File
1. DLoad and extract file
2. Replace File / Paste zlib1.dll at folder game
E:\PointBlank\Kaybo
3. Start Game

INFO
- Backup zlib1.dll
- Before Download, Must Turn Off Anti virus and firewall
- Before Download, Setting UAC -> Never Notify me (windows 7 or higher)
- Before Download, must instal deepfreeze for avoid unknown installer
- or after DLoad clean your computer with AdwCleaner
- Dont Kill When Fly
- Dont Using Zombie for Bom mission and Eliminate Match
- Dont Using Trainee Hack If Detected

Reqruitment
- Support Altab
- Support All Windows

Game Server
FHL Games / Kaybo
- America Latin

Download Now
Here: http://mediadisk6.net/go/view/1418311

January 20, 2017

PHC SF1 v5 (LOADER) Undetected January 20, 2017

PHC SF1 v5 (LOADER) PSF SPECIAL FORCE PLAYPARK CHEAT DOWNLOAD

PHC SF1 v5 (LOADER)

Features: Same as before
Chams
Crosshair
Guerilla EXP/SP 2000%

Working windows 7 tested
If hassle kayo mag injector may loader na

Screen Shots





Video Tutorial



Pra di mag library error dpat nka install latest vcredist .netframework at drectx web user agreement.

Step 1 Extract all (Dapat off lahat antivirus or firewall or defender before extracting)

Step 2 Run as admin

Step 3 Inject then start sf

VirusTotal (2/57): https://virustotal.com/en/file/a190...591017c827afce523e2622ad4c427de253a/analysis/ 

NOTE: if mdedetect prin try nyo open sa loob ng rar

Download Now
Here: https://www.sendspace.com/file/e9he3r

CFPH No Menu Hack Increase Area of Affected Damage, NFD, AntiSmoke etc.

Features - All Auto:

IncreaseAreaofAffectedDamage
Anti-Smoke
Anti-Grenade
NFD

Proof:

Download Now

32 bit injector:
CLICK TO DOWNLOAD

64 bit injector:
CLICK TO DOWNLOAD

Note:
Use 32 bit injector when you are running 32 bit windows and 64 bit injector for 64 bit windows.

Good luck players!

credits:

Mae
Geopulse
ComboDance

January 19, 2017

How Resident Evil 4 turned System Shock 3 into Dead Space


Resident Evil 4’s influence has become immeasurable since its release in 2005. Games like Gears of War and Uncharted owe much to the game that revolutionized third-person action controls. However, one popular sci-fi horror game would look a lot like an entirely different sci-fi horror game if not for Capcom’s reinvention of its seminal series. I got the opportunity to sit down with Dead Space designers Ben Wanat and Wright Bagwell to talk about the early days of development and how Resident Evil 4 helped them shape their own horror series out of another.

"When Resident Evil 4 came out, we were just awestruck by it," Wanat told me. "We were all playing it and we were like, 'Holy shit, this is a really awesome game. They're actually trying to tell a story; they've got some cool cinematics; the gameplay systems are fixing a lot of problems, bringing it into this action realm but keeping this intense horror feel to it. It was this amazing combination and—oh, the enemies were so freakin' cool."

Wanat didn't shy away from admitting that Resident Evil 4 is one of his favourite games of all time. And it's clear looking at Dead Space that he wasn't alone at EA Redwood Shores (now Visceral Games).

"It's pretty obvious when you play Dead Space, to look at it and go, 'Yeah, it's almost like they decided to make Resident Evil 4 in space,' which is exactly what we were doing."

A shock to the system

But it wasn't always that way. Early on in its development, before Resident Evil 4 had even been released, Dead Space was a completely different game. Rumours have circled around the sci-fi horror game's early days, reinforced by similarities found within Dead Space. During our discussions, Wanat confirmed them to me. 

"Originally, we were pushing around this idea of maybe we could make System Shock 3. And you can look at the Dead Space blueprint and be like, 'Oh, this is kind of like System Shock,'" Wanat said, smiling. 

"To do a System Shock 3, you're really tackling a monumental task, to make people happy with a sequel that wasn't made by the same team as the original," he explained. And while the game didn't make it out the door and live on as the third System Shock, Wanat said that a new entry in that series was the goal they shot for early on.

"It was like, 'Everybody, get your System Shock 2 copy, play it start to finish, and let's figure out what we're going to do,'" Wanat said, recalling the early days of development. "Then Resident Evil 4 came out and we were like, 'Oh. No, this is 


However, Redwood Shores couldn’t just change the name of its project and work on something completely new. 


"It was at a time at EA when there was no appetite for original IP. It seemed like everybody else was doing it except for us," Wanat lamented. While Redwood Shores created games based on James Bond, Lord of the Rings, and The Godfather, Wanat said the desire to make something original was fervent within the studio. And Resident Evil 4 was the catapult they needed.

"We were so hyped about Resident Evil 4 and we got obsessed with improving the mechanics," Wanat said. The team truly wanted to develop a first-rate survival-horror game. However, convincing EA to bet on an original idea wasn't going to be easy, and it was something that co-director Glen Schofield, now the GM of Sledgehammer Games, would work on for a long time. Schofield would break the ice on the idea, show some promising progress, and over time, slowly build the confidence EA needed to give the project a thumbs up.

"Eventually everybody accepted it, they saw how cool the things coming out of it were. That confidence continued to grow," Wanat told me. "Having that group there from the get-go and building this stuff without a greenlight was a little weird, but it's probably what got that whole thing working because we could all put our expertise into a pool and make something tangible. 

"And once people saw that it was a real thing, they got it much easier than if you were trying to say, 'I want to make this totally scary-ass thing,' to which they'd look at their portfolio and say 'Nope, scary-ass thing is not in our language.'"


The executives weren't the only people impressed by the Dead Space demos. Wright Bagwell, who was working on another game at the time, played through one of these demo levels and was so enamoured with the experience that he absolutely had to work on the game.

"One of the level designers came over and said 'Hey Wright, we're testing this out. I want you to come into this dark room, I'm going to turn the lights off and turn the sound up really loud.' And we played through this demo level, and I remember feeling like I was going to shit my pants," Bagwell said, laughing.

"I was working on another game that got cancelled, and EA was trying to get me to work on something I didn't want to work on, and I was like, 'No, I want to work on Dead Space or I'm going to quit.'"

So Bagwell joined the Dead Space team, and at this point, it was starting to come together. Controlling Isaac was becoming a smooth experience, thanks to some of the big improvements to Resident Evil’s formula that the team was working on. Wanat specifically pointed out the ability to move while shooting. Despite the relatively simple-sounding nature of this change, it wasn't as straightforward as flipping a switch and letting someone walk around.

"I love in Resident Evil 4, the tension of not being able to move. But it caused a lot of problems for us to put movement in because we were making a new game," Wanat explained. "The enemies couldn't follow the same formula. It breaks a lot of the mechanics. We didn't know it was going to happen until we did it and were like, 'Oh, I think we broke something fundamental about the tension,' so we had to get it in other ways.

"It was like, 'It's a game changer. Let's embrace it and make this the best, polished survival shooter. Let's try to be the gold standard.'"

Space to grow

The move from System Shock 3's first-person view to the over-the-shoulder perspective that we know from Dead Space was something else that Wanat was increasingly happy about, as it allowed players to more easily care about Isaac.

"Even though Isaac didn't have a voice in the first game, seeing him and seeing him get grappled and eviscerated, I felt like there was a better chance to make a connection with the character. And that kinda gives the player a sense of who he is and the place he's in that we could have missed out on if we went the first-person shooter route and—man, we ripped off so much stuff from Resident Evil 4," Wanat stopped himself mid-sentence, laughing.


"But in a way, the modifications we made to the formula gave it its own style. Things like the outer space setting gave us a way to include new mechanics that weren't really available for the time and setting that Resident Evil took place in."


Dismemberment by way of plasma cutter, perhaps Dead Space's defining feature, was one such mechanic that joined the movement system to set itself apart from its Earth-based counterpart.

"It was very interesting to get those two things together and see that something special was taking shape," Wanat said. "But we do owe tremendously to Resident Evil 4. We were really big fans. We had so many of those water-cooler moments after that game came out."

Dead Space released in October of 2008 and was met with an overwhelmingly positive critical reception, in addition to sales of over two million copies. When Dead Space 2 was announced less than two years later, it was no surprise that EA wanted to push the series into a more action-focused direction to appeal to a wider audience. Bagwell moved into the creative director's chair, charged with a delicate balancing act of making sure there were moments of adrenaline-surging panic, but also time for the player to relax among the nameless horrors and dismembered limbs.

Despite its obvious inspirations, Dead Space had become its own thing. The studio was no longer praying at the altar of Resident Evil 4, but Wanat says there were some leftover influences that didn't make it into the first game.


"We didn't really have the ability to do any elaborate cutscenes," he explained. "I mean, we looked at Resident Evil 4, and we thought those were elaborate at the time. I love the intro. They're in the jeep, a guy goes to pee in the bushes, it's this really cool moment. And we couldn't really do those things, but we all wished we could. So in Dead Space 2, you get a lot more character moments and those over-the-top moments."

Like its predecessor, Dead Space 2 garnered high praise from critics and, according to EA, sold nearly two million copies in its first week of release. However, that success wouldn't carry over to the third game. With less positive reviews and significantly less sales, Wanat, the creative director of Dead Space 3, expressed disappointment with how it closed out the series.

"I think in Dead Space 3 we kinda destroyed what we had because we pushed too far on it, but it was a deliberate decision in each of those instalments to make it faster, more relevant to a broader audience," he said. "It's a hard thing to do, to make a horror game have mass appeal. They're two diametrically opposed things."

Wanat and Bagwell went on to co-found Outpost Games, a developer that's currently working on a multiplayer survival game. Not much is known about their upcoming game, but the two designers wouldn't be surprised if Dead Space fans found some pieces of the sci-fi horror series woven throughout it. However, speaking to Wanat, it sounds like he's not quite done with survival-horror.


"Personally, I've got so much of that stuff in my system, that one way or another I will make another survival-horror game because I can't stay away from that kind of creative expression. That's just part of my DNA now."

The Dead Space Series Could Have Been System Shock 3 if it Weren't for Resident Evil 4



Dead Space designers Ben Wanat and Wright Bagwell stated in a recent interview that Resident Evil 4 was a huge inspiration for the team, even to the extent of shifting them away from the original plan to make a sequel to the beloved System Shock series.


"Originally, we were pushing around this idea of maybe we could make System Shock 3. And you can look at the Dead Space blueprint and be like, 'Oh, this is kind of like System Shock,'" Wanat told PC Gamer. The trouble with that plan, though, is it will always be a huge challenge to make a modern System Shock game that lives up to the expectations of its fervent community. "To do a System Shock 3, you're really tackling a monumental task, to make people happy with a sequel that wasn't made by the same team as the original," he said.

"When Resident Evil 4 came out, we were just awestruck by it," Wanat said. "We were all playing it and we were like, 'Holy shit, this is a really awesome game. They're actually trying to tell a story; they've got some cool cinematics; the gameplay systems are fixing a lot of problems, bringing it into this action realm but keeping this intense horror feel to it. It was this amazing combination and--of, the enemies were so freakin' cool."

Wanat went as far as to admit that what ultimately became Dead Space was an unabashed attempt to make Resident Evil 4 in space. To read the full interview, head over to PC Gamer.

TowerFall Ascension Announced and Dated for Xbox One




TowerFall Ascension developer Matt Thorson has announced that the four-player local competitive platformer will be available on Xbox One from Jan 25, 2017, reports Eurogamer.



Originally released for the ill-fated Ouya in 2013, TowerFall made it to PS4 in 2014, and to Vita with cross-buy support in 2015. Thorson announced back in August 2015 that an Xbox One release was coming, but now we know when.

The Dark World expansion will also be made available on Xbox One on the same day.

For the uninitiated, or perhaps those that just need a refresher, check out the GameSpot crew flinging arrows at each other in a Multiple Players from 2014, below.